Metacritic
Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games, and formerly, books. For each product [33] , the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.[2][3]
Metacritic's scoring converts each [34] review into a percentage [35] , either mathematically from the mark given, or which the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to the critic's fame, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism tends to focus on the assessment system, alleged third-party attempts to influence the scores, and the lack of staff oversight of user reviews.
History
The original logo for Metacritic
Metacritic was launched in January 2001[4] by Marc Doyle, his sister Julie Doyle Roberts, and a classmate from the University of Southern California law school, Jason Dietz, after two years of developing the site. Rotten Tomatoes was already compiling movie reviews, but Doyle, Roberts and Dietz saw an opportunity to cover a broader range of media. They sold Metacritic to CNET in 2005.[5] CNET and Metacritic were later acquired by the CBS Corporation.[6]
Influence
Metacritic has been used by businesses to predict future sales. Nick Wingfield of The Wall Street Journal wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets.[5] Many executives say that low scores "can hurt the long-term sales potential".[5] Wingfield wrote that Wall Street pays attention to Metacritic and GameRankings because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after BioShock and Spider-Man 3 were released.[5] In an interview with The Guardian, Marc Doyle cited two major publishers that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres.[7] He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price".[7] However, a 2015 study analyzing over 88 Xbox 360 and 80 PS3 games from 2012 found that Metacritic scores did not impact actual sales.[8]
Controversially, the website has been used by game publishers as a means of determining whether a game's developer receives additional royalties. One notable example is the 2010 game Fallout: New Vegas, which received an average Metascore of 84—one point too short of Bethesda's, the game's publisher, 85-point requirement. As a result, its developer, Obsidian Entertainment, received no additional bonus. Columnists took issue with the company's use of Metacritic, with one suggesting that that makes game critics ultimately accountable for deciding the developer's profits and another pointing out that a Metascore of 84 is not significantly lower than 85. The latter also pointed out the impressive sales of five million sold units and US$300 million in revenue, and also noted a series of Obsidian's layoffs in 2011 and 2012.[9][10]
On the other hand, the website has been used by columnists and commentators as a general reference for critical reception,[11] and by publishers as a tool of improving their products. Along with other executives, in 2008, John Riccitiello, then CEO of Electronic Arts, showed Wall Street analysts a chart illustrating a downward trend in the average critical ratings of the company's games. He took the ratings seriously and stressed the need for the company to bounce back.[12] Also in 2008, Microsoft used Metacritic averages to delist underperforming Xbox Live Arcade games.[13][14]
Metascores
Games Editor Marc Doyle was interviewed by Keith Stuart of The Guardian to "get a look behind the metascoring process". Stuart wrote: "The metascore phenomenon, namely Metacritic and GameRankings, have become an enormously important element of online games journalism over the past few years".[7] Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver".[7]
Indication | Video games | Films/television/music | |
---|---|---|---|
Universal acclaim | 90–100 | 81–100 | |
Generally favorable reviews | 75–89 | 61–80 | |
Mixed or average reviews | 50–74 | 40–60 | |
Generally unfavorable reviews | 20–49 | 20–39 | |
Overwhelming dislike | 0–19 |
In June 2018, the website introduced the 'Metacritic: Must-See' label for films that attain scores of 81% or more, with at least 15 professional reviews for the given film.[17] In September 2018, it added the 'Metacritic: Must-Play' certification for video games attaining a score of 90% or more, and a minimum number of 15 reviews from industry professionals.[18]
Reception
Metacritic received mixed reviews from website critics, commentators, and columnists alike. Its efficacy has been analyzed, with conclusions finding it to be generally useful[19] or unreliable and biased.[20] The website won two annual Webby Awards for excellence in the "Guides/Ratings/Reviews" category, in 2010 and 2015.[21][22]
Criticism
Metacritic has been criticized for converting all scoring systems into a single quantitative percentage-based scale. For example, an "A" score equates to the value of 100, an "F" the value of zero, and a "B–" the value of 67.[7] Joe Dodson, former editor at Game Revolution, criticized Metacritic and similar sites for turning reviews into scores that he found to be too low.[5] Doyle defended the grading system, believing that every scale should be converted directly to that of the website, with its lowest possible score being 0 and the highest 100.[7] Further criticism was directed to the website's refusal to publicize how it aggregates scores.[8]
According to Doyle, publishers often try to persuade him to exclude reviews they feel are unfair, but he said that once a publication is included, he refuses to omit any of its reviews.[5] A Washington Post review of Uncharted 4 was assigned with a rating of 40/100 by Metacritic; this was the only negative review of the game.[23] Readers who disapproved of the review petitioned Metacritic to remove the Post as a trusted source.[24] As a result of its perceived negative influence on the industry, several reviewing sites, including Kotaku and Eurogamer, have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.[25][26]
Metacritic has also been criticized for how it handles banning users and their reviews, with no notice or formal process for appeal.[27] Critics and developers have pointed out that a product can suffer from rating manipulation by users, as by garnering low ratings that purposely damage its reputation or by receiving high ratings from throwaway accounts to make it appear more popular than it actually is. Signal Studios president and creative director Douglas Albright described the website as having no standards.[28]
See also
Rating site
Internet Movie Database (IMDb)