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Icon (programming language)

Icon (programming language)

Icon is a very high-level programming language featuring goal-directed execution and many facilities for managing strings and textual patterns. It is related to SNOBOL and SL5, string processing languages. Icon is not object-oriented, but an object-oriented extension called Idol was developed in 1996 which eventually became Unicon.

Icon
Paradigmmulti-paradigm: structured, text-oriented
Designed byRalph Griswold
First appeared1977 (1977)
Stable release
9.5.1 / September 27, 2018 (2018-09-27)
Typing disciplinedynamic
Websitewww.cs.arizona.edu/icon [6]
Major implementations
Icon, Jcon
Dialects
Unicon
Influenced by
SNOBOL, SL5, ALGOL
Influenced
Unicon, Python, Goaldi [7]

Basic syntax

The Icon language is derived from the ALGOL-class of structured programming languages, and thus has syntax similar to C or Pascal. Icon is most similar to Pascal, using := syntax for assignments, the procedure keyword and similar syntax. On the other hand, Icon uses C-style brackets for structuring execution groups, and programs start by running a procedure called "main".

In many ways Icon also shares features with most scripting languages (as well as SNOBOL and SL5, from which they were taken): variables do not have to be declared, types are cast automatically, and numbers can be converted to strings and back automatically. Another feature common to many scripting languages, but not all, is the lack of a line-ending character; in Icon, lines not ended by a semicolon get ended by an implied semicolon if it makes sense.

Procedures are the basic building blocks of Icon programs. Although they use Pascal naming, they work more like C functions and can return values; there is no function keyword in Icon.

Goal-directed execution

One of Icon's key concepts is that control structures are based on the "success" or "failure" of expressions, rather than on boolean logic, as in most other programming languages. This feature derives directly from SNOBOL, in which any pattern match and/or replacement operation could be followed by success and/or failure clauses that specified a statement label to be branched to under the requisite condition. Under the goal-directed branching model, a simple comparison like if a < b does not mean, "if the operations to the right evaluate to true" as they would under most languages; instead, it means something more like, "if the operations to the right succeed". In this case the < operator succeeds if the comparison is true, so the end result is the same. In addition, the < operator returns its second argument if it succeeds, allowing things like if a < b < c, a common type of comparison that in most languages must be written as a conjunction of two inequalities like if (a < b) && (b < c).

The utility of this concept becomes much clearer when you consider real-world examples. Since Icon uses success or failure for all flow control, this simple code:

will copy one line of standard input to standard output. This code will work even if the read() causes an error, for instance, if the file does not exist. In that case the statement a := read() will fail, and write will simply not be called.

Success and failure are passed "up" through functions, meaning that a failure inside a nested function will cause the functions calling it to fail as well. For instance, we can write a program to copy an entire input file to output in a single line:

When the read() command fails, at the end of file for instance, the failure will be passed up the chain, and write() will fail as well. The while, being a control structure, stops on failure, meaning it stops when the file is empty. For comparison, consider a similar example written in pseudocode (using syntax close to C++ and derived languages such as Java):

This case needs two comparisons: one for end of file (EOF) and another for all other errors. Since Java does not allow errors to be compared as logic elements, as under Icon, the lengthy try/catch syntax must be used instead. Try blocks also impose a performance penalty for simply using them, even if no error occurs, a distributed cost that Icon avoids.

Icon refers to this concept as goal-directed execution, referring to the way that execution continues until some goal is reached. In the example above the goal is to read the entire file; the read command continues to succeed while there is more information to be read, and fails when there isn't. The goal is thus coded directly in the language, instead of using statements checking return codes or similar constructs.

Generators

Expressions in Icon often return a single value, for instance, x < 5 will evaluate and succeed if the value of x is less than 5, or else fail. However several of the examples below rely on the fact that many expressions do not immediately return success or failure, returning values in the meantime. This drives the examples with every and to; every causes to to continue to return values until it fails.

This is a key concept in Icon, known as generators. Generators drive much of the loop functionality in the language, but do so more directly; the programmer does not write a loop and then pull out and compare values, Icon will do all of this for you.

Within the parlance of Icon, the evaluation of an expression or function results in a result sequence. A result sequence contains all the possible values that can be generated by the expression or function. When the result sequence is exhausted (e.g. there are no more values within the result sequence), the expression or function fails. Iteration over the result sequence is achieved either implicitly via Icon's goal directed evaluation or explicitly via the every clause.

Icon includes several generator-builders. The alternator syntax allows a series of items to be generated in sequence until one fails:

can generate "1", "hello", and "5" if x is less than 5. Alternators can be read as "or" in many cases, for instance:

will write out the value of y if it is smaller than x or 5. Internally Icon checks every value from left to right until one succeeds or the list empties and it returns a failure. Remember that functions will not be called unless the calls within do not fail, so this example can be shortened to:

Another simple generator is the to, which generates lists of integers; every write(1 to 10) will do exactly what it seems to. The bang syntax generates every item of a list; every write(!aString) will output each character of aString on a new line.

To demonstrate the power of this concept, consider string operations. Most languages include a function known as find or indexOf that returns the location of a string within another. Consider:

This code will return 4, the position of the first occurrence of the word "the". To get the next instance of "the" an alternate form must be used,

the 5 at the end saying it should look from position 5 on. In order to extract all the occurrences of "the", a loop must be used...

Under Icon the find function is a generator, and will return the next instance of the string each time it is resumed before finally failing after it passes the end of the string. The same code under Icon can be written:

find will return the index of the next instance of "the" each time it is resumed by every, eventually passing the end of the string and failing. As in the prior example, this will cause write to fail, and the (one-line) every loop to exit.

Of course there are times where you deliberately want to find a string after some point in input, for instance, you might be scanning a text file containing data in multiple columns. Goal-directed execution works here as well, and can be used this way:

The position will only be returned if "the" appears after position 5, the comparison will fail otherwise, passing that failure to write() as before. There is one small "trick" to this code that needs to be considered: comparisons return the right-hand result, so it is important to put the find on the right-hand side of the comparison. If the 5 were placed on the right, 5 would be written.

Icon adds several control structures for looping through generators. The every operator is similar to while, looping through every item returned by a generator and exiting on failure:

Why use every instead of a while loop in this case? Because while re-evaluates the first result, but every produces all results. The every syntax actually injects values into the function in a fashion similar to blocks under Smalltalk. For instance, the above loop can be re-written this way:

Users can build new generators easily using the suspend keyword:

This example loops over theString using find to look for pattern. When one is found, and the position is odd, the location is returned from the function with suspend. Unlike return, suspend writes down where it is in the internal generators as well, allowing it to pick up where it left off on the next iteration.

Strings

In keeping with its script-like functionality, Icon adds a number of features to make working with strings easier. Most notable among these is the scanning system, which repeatedly calls functions on a string:

is a short form of the examples shown earlier. In this case the subject of the find function is placed outside the parameters in front of the question-mark. Icon functions are deliberately (as opposed to automatically) written to identify the subject in parameter lists and allow them to be pulled out in this fashion.

Substrings can be extracted from a string by using a range specification within brackets. A range specification can return a point to a single character, or a slice of the string. Strings can be indexed from either the right or the left. Positions within a string are defined to be between the characters 1A2B3C4 and can be specified from the right −3A−2B−1C0

For example,

Where the last example shows using a length instead of an ending position

The subscripting specification can be used as a lvalue within an expression. This can be used to insert strings into another string or delete parts of a string. For example,

As noted above, Icon's subscript indices are between the elements. Given the string s := "ABCDEFG", the indexes are: 1A2B3C4D5E6F7G8. The slice s[3:5] is the string between the indices 3 and 5, which is the string "CD".

Other structures

Icon also allows the user to easily construct their own lists (or arrays):

The items within a list can be of any sort, including other structures. To quickly build larger lists, Icon includes the list generator; i := list(10, "word") generates a list containing 10 copies of "word".

Like arrays in other languages, Icon allows items to be looked up by position, e.g., weight := aCat[4]. As with strings, the indices are between the elements, and a slice of a list can be obtained by specifying the range, e.g., aCat[2:4] produces the list ["tabby",2002]. Unlike strings, a slice using a range cannot be a lvalue.

The bang-syntax, e.g., every write(!aCat), will print out four lines, each with one element.

Icon includes stack-like functions, push and pop to allow them to form the basis of stacks and queues.

Icon also includes functionality for sets and tables (known as hashes, associative arrays, dictionaries, etc.):

This code creates a table that will use zero as the default value of any unknown key. It then adds two items into it, with the keys "there" and "here", and values 1 and 2.

String scanning

One of the powerful features of Icon is string scanning. The scan string operator, ? saves the current string scanning environment and creates a new string scanning environment. The string scanning environment consists of two keyword variables, &subject and &pos. Where &subject is the string being scanned, and &pos is the cursor or current position within the subject string.

For example,

would produce

Built-in and user-defined functions can be used to move around within the string being scanned. Many of the built-in functions will default to &subject and &pos (for example the find function). The following, for example, will write all blank delimited "words" in a string.

A more complex example demonstrates the integration of generators and string scanning within the language.

The idiom of expr1 & expr2 & expr3 returns the value of the last expression

See also

  • Unicon (programming language) (a descendant and enhancement of Icon)

  • CLU (programming language) by Barbara Liskov

  • Coroutine

  • Generator (computer programming)

References

[1]
Citation Linkwww.cs.arizona.eduIcon homepage
Sep 29, 2019, 10:57 AM
[2]
Citation Linkpurl.umn.eduOral history interview with Stephen Wampler
Sep 29, 2019, 10:57 AM
[3]
Citation Linkpurl.umn.eduOral history interview with Robert Goldberg
Sep 29, 2019, 10:57 AM
[4]
Citation Linkpurl.umn.eduOral history interview with Kenneth Walker
Sep 29, 2019, 10:57 AM
[5]
Citation Linkrosettacode.orgThe Icon Programming Language page on
Sep 29, 2019, 10:57 AM
[6]
Citation Linkwww.cs.arizona.eduwww.cs.arizona.edu/icon
Sep 29, 2019, 10:57 AM
[7]
Citation Linkgithub.comGoaldi
Sep 29, 2019, 10:57 AM
[8]
Citation Linkwww2.cs.arizona.edudownloaded
Sep 29, 2019, 10:57 AM
[9]
Citation Linkwww.drones.comarticle
Sep 29, 2019, 10:57 AM
[10]
Citation Linkwww.cs.arizona.eduIcon homepage
Sep 29, 2019, 10:57 AM
[11]
Citation Linkpurl.umn.eduOral history interview with Stephen Wampler
Sep 29, 2019, 10:57 AM
[12]
Citation Linkpurl.umn.eduOral history interview with Robert Goldberg
Sep 29, 2019, 10:57 AM
[13]
Citation Linkpurl.umn.eduOral history interview with Kenneth Walker
Sep 29, 2019, 10:57 AM
[14]
Citation Linkrosettacode.orgThe Icon Programming Language page on
Sep 29, 2019, 10:57 AM
[15]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Sep 29, 2019, 10:57 AM