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YETI (game engine)

YETI (game engine)

YETI is a game engine developed and used by Ubisoft. The engine was originally developed by Ubisoft Tiwak and Paris studios for their critically acclaimed Xbox 360 version of *Tom Clancy's Ghost Recon Advanced Warfighter *. A heavily modified version of the engine is used in *Tom Clancy's Ghost Recon: Future Soldier *.

Technology and features

The engine features real-time dynamic shadows & dynamic lighting, normal mapping, a dynamic physics system, and a range of post-processing effects such as ambient occlusion, heat wave simulation, depth sprites and an enhanced particle system.

Games using the YETI engine

  • 2006 – *Tom Clancy's Ghost Recon Advanced Warfighter * (Xbox 360)

  • 2007 – *Tom Clancy's Ghost Recon Advanced Warfighter 2 * (PlayStation 3, PlayStation Portable, Xbox 360)

  • 2007 – *America's Army: True Soldiers * (Xbox 360)

  • 2007 – *Beowulf: The Game * (Microsoft Windows, PlayStation 3, PlayStation Portable, Xbox 360)

  • 2008 – *Lost: Via Domus * (Microsoft Windows, PlayStation 3, Xbox 360)

  • 2012 – *Tom Clancy's Ghost Recon: Future Soldier * (Microsoft Windows, PlayStation 3, Xbox 360) [1] [2]

  • 2012 – *Tom Clancy's Ghost Recon Phantoms * (Microsoft Windows)

References

[1]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Jul 21, 2016, 2:52 AM
[2]
Citation Linkcomputerandvideogames.com"Ghost Recon Future Soldier"
Jul 21, 2016, 2:52 AM
[3]
Citation Linkgamasutra.com"Ubisoft's Guillemot Talks Driver Delay, Studio Restructuring"
Jul 21, 2016, 2:52 AM