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Plug-in (computing)

Plug-in (computing)

In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization.

Web browsers have historically allowed executables as plug-ins, though they are now mostly deprecated. (These are a different type of software module than browser extensions.) Two plug-in examples are the Adobe Flash Player for playing videos and a Java virtual machine for running applets.

A theme or skin is a preset package containing additional or changed graphical appearance details, achieved by the use of a graphical user interface (GUI) that can be applied to specific software and websites to suit the purpose, topic, or tastes of different users to customize the look and feel of a piece of computer software or an operating system front-end GUI (and window managers).

Purpose and examples

Applications support plug-ins for many reasons.

Some of the main reasons include:

  • to enable third-party developers to create abilities which extend an application

  • to support easily adding new features

  • to reduce the size of an application

  • to separate source code from an application because of incompatible software licenses.

Types of applications and why they use plug-ins:

  • Audio editors use plug-ins to generate, process or analyze sound. Ardour and Audacity are examples of such editors.

  • Digital audio workstations (DAWs) use plug-ins to generate sound or process it. Examples include Logic Pro X and ProTools.

  • Email clients use plug-ins to decrypt and encrypt email. Pretty Good Privacy is an example of such plug-ins.

  • Video game console emulators often use plug-ins to modularize the separate subsystems of the devices they seek to emulate.[1][2][3][4][5][6][7][8][9] For example, the PCSX2 emulator makes use of video, audio, optical, etc. plug-ins for those respective components of the PlayStation 2.

  • Graphics software use plug-ins to support file formats and process images. (c.f. Photoshop plugin)

  • Media players use plug-ins to support file formats and apply filters. foobar2000, GStreamer, Quintessential, VST, Winamp, XMMS are examples of such media players.

  • Packet sniffers use plug-ins to decode packet formats. OmniPeek is an example of such packet sniffers.

  • Remote sensing applications use plug-ins to process data from different sensor types; e.g., Opticks.

  • Text editors and Integrated development environments use plug-ins to support programming languages or enhance development process e.g., Visual Studio, RAD Studio, Eclipse, IntelliJ IDEA, jEdit and MonoDevelop support plug-ins. Visual Studio itself can be plugged into other applications via Visual Studio Tools for Office and Visual Studio Tools for Applications.

  • Web browsers have historically used executables as plug-ins, though they are now mostly deprecated. Examples include Adobe Flash Player, Java SE, QuickTime, Microsoft Silverlight and Unity. (Contrast this with browser extensions, which are a separate type of installable module still widely in use.)

Mechanism

The host application provides services which the plug-in can use, including a way for plug-ins to register themselves with the host application and a protocol for the exchange of data with plug-ins. Plug-ins depend on the services provided by the host application and do not usually work by themselves. Conversely, the host application operates independently of the plug-ins, making it possible for end-users to add and update plug-ins dynamically without needing to make changes to the host application.[10][11]

Programmers typically implement plug-in functionality using shared libraries, which get dynamically loaded at run time, installed in a place prescribed by the host application. HyperCard supported a similar facility, but more commonly included the plug-in code in the HyperCard documents (called stacks) themselves. Thus the HyperCard stack became a self-contained application in its own right, distributable as a single entity that end-users could run without the need for additional installation-steps. Programs may also implement plugins by loading a directory of simple script files written in a scripting language like Python or Lua.

Mozilla definition

In Mozilla Foundation definitions, the words "add-on", "extension" and "plug-in" are not synonyms. "Add-on" can refer to anything that extends the functions of a Mozilla application. Extensions comprise a subtype, albeit the most common and the most powerful one. Mozilla applications come with integrated add-on managers that, similar to package managers, install, update and manage extensions. The term, "Plug-in", however, strictly refers to NPAPI-based web content renderers. Plug-ins are being deprecated.[12]

History

Plug-ins appeared as early as the mid 1970s, when the EDT text editor running on the Unisys VS/9 operating system using the UNIVAC Series 90 mainframe computers provided the ability to run a program from the editor and to allow such a program to access the editor buffer, thus allowing an external program to access an edit session in memory.[13] The plug-in program could make calls to the editor to have it perform text-editing services upon the buffer that the editor shared with the plug-in. The Waterloo Fortran compiler used this feature to allow interactive compilation of Fortran programs edited by EDT.

Very early PC software applications to incorporate plug-in functionality included HyperCard and QuarkXPress on the Macintosh, both released in 1987. In 1988, Silicon Beach Software included plug-in functionality in Digital Darkroom and SuperPaint, and Ed Bomke coined the term plug-in.

See also

  • Applet

  • Browser extension

References

[1]
Citation Linkpcsx2.net"PCSX2 - The Playstation 2 emulator - Plugins". pcsx2.net. Retrieved 2018-06-10.
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[2]
Citation Linkwww.pbernert.comBernert, Pete. "Pete's PSX GPU plugins". www.pbernert.com. Retrieved 2018-06-10.
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[3]
Citation Linkdemul.emulation64.comTeam, Demul. "DEMUL - Sega Dreamcast Emulator for Windows". demul.emulation64.com. Retrieved 2018-06-10.
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[4]
Citation Linkwiki.jenkins.io"Android Emulator Plugin - Jenkins - Jenkins Wiki". wiki.jenkins.io. Retrieved 2018-06-10.
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[5]
Citation Linkgithub.com"KDE/dolphin-plugins". GitHub. Retrieved 2018-06-10.
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[6]
Citation Linkgithub.com"OpenEmu/SNES9x-Core". GitHub. Retrieved 2018-06-10.
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[7]
Citation Linkemulation-general.wikia.com"Recommended N64 Plugins". Emulation General Wiki. Retrieved 2018-06-10.
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[8]
Citation Linkwww.emulator-zone.com"Playstation plugins & utilities!". www.emulator-zone.com. Retrieved 2018-06-10.
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[9]
Citation Linkwww.psx-place.com"PS3 Homebrew Apps / Plugins / Emulators | PSX-Place". www.psx-place.com. Retrieved 2018-06-10.
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[10]
Citation Linkaddons.mozilla.orgMozilla Firefox plugins – Description of the difference between Mozilla Firefox plugins and extensions under the general term add-on.
Sep 29, 2019, 1:46 PM
[11]
Citation Linkcodex.wordpress.orgWordpress Plug-in API – Description of the Wordpress Plug-in architecture.
Sep 29, 2019, 1:46 PM
[12]
Citation Linkwww.pcworld.comPaul, Ian. "Firefox will stop supporting plugins by end of 2016, following Chrome's lead". PCWorld. IDG. Retrieved 20 October 2016.
Sep 29, 2019, 1:46 PM
[13]
Citation Linkopenlibrary.orgEDT Text Editor Reference Manual, Cinnaminson, New Jersey: Unisys Corporation, 1975
Sep 29, 2019, 1:46 PM
[26]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Sep 29, 2019, 1:46 PM