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Level (video gaming)

Level (video gaming)

A level, map, area, stage, world, track, board, floor, zone, phase, mission, episode, or course in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels.[1] Each level presents new content and challenges to keep player's interest high.[1]

In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations.[2]

Level design

Level design or environment design is a discipline of game development involving creation of video game levels—locales, stages, or missions.[3][4][5][6] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools. Level design is both an artistic and technical process.[7]

Bonus stage

A bonus stage (also known as a bonus level or bonus round) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages.[8]

See also

  • Minigame

  • Tutorial (video gaming)

Sources

  • Scott Rogers (16 April 2014). Level Up! The Guide to Great Video Game Design [12] . Wiley. ISBN 978-1-118-87719-7.

  • Lewis Pulsipher (25 July 2012). Game Design: How to Create Video and Tabletop Games, Start to Finish [13] . McFarland. ISBN 978-0-7864-9105-6.

  • Guy W. Lecky-Thompson (1 January 2008). Video Game Design Revealed [14] . Cengage Learning. ISBN 1-58450-607-5.

  • Moore, Michael E.; Novak, Jeannie (2010). Game Industry Career Guide. Delmar: Cengage Learning. ISBN 978-1-4283-7647-2.

References

[1]
Citation Linkbooks.google.co.ukSchell, Jesse (2014). The Art of Game Design: A book of lenses. Pittsburgh, Pennsylvania, USA: CRC Press. pp. 120, 252. Retrieved 30 December 2017.
Sep 29, 2019, 2:17 AM
[2]
Citation Linkopenlibrary.orgMcGuire, Morgan; Jenkins, Odest Chadwicke (2009). Creating Games: Mechanics, Content, and Technology. Wellesley, Mass.: AK Peters. p. 104. ISBN 978-1-56881-305-9.
Sep 29, 2019, 2:17 AM
[3]
Citation Linkopenlibrary.orgOxland, Kevin (2004). Gameplay and design. Addison Wesley. ISBN 0-321-20467-0., pp.21-22,126
Sep 29, 2019, 2:17 AM
[4]
Citation Linkopenlibrary.orgBates, Bob (2004). Game Design (2nd ed.). Thomson Course Technology. ISBN 1-59200-493-8., p.107
Sep 29, 2019, 2:17 AM
[5]
Citation Linkopenlibrary.orgBrathwaite, Brenda; Schreiber, Ian (2009). Challenges for Game Designers. Charles River Media. ISBN 1-58450-580-X., p.5
Sep 29, 2019, 2:17 AM
[6]
Citation Linkopenlibrary.orgShahrani, Sam (April 25, 2006). "Educational Feature: A History and Analysis of Level Design in 3D Computer Games". Retrieved 5 January 2011., part I
Sep 29, 2019, 2:17 AM
[7]
Citation Linkwww.cliffyb.comBleszinski, Cliff (2000). "The Art and Science of Level Design". Archived from the original on 3 December 2002. Retrieved 29 March 2010.
Sep 29, 2019, 2:17 AM
[8]
Citation Linkopenlibrary.org"The Next Generation 1996 Lexicon A to Z". Next Generation. No. 15. Imagine Media. March 1996. p. 30. Typically, bonus levels are either hidden and require discovery or appear after a certain number of regular levels have been completed.
Sep 29, 2019, 2:17 AM
[9]
Citation Linkbooks.google.comLevel Up! The Guide to Great Video Game Design
Sep 29, 2019, 2:17 AM
[10]
Citation Linkbooks.google.comGame Design: How to Create Video and Tabletop Games, Start to Finish
Sep 29, 2019, 2:17 AM
[11]
Citation Linkbooks.google.comVideo Game Design Revealed
Sep 29, 2019, 2:17 AM
[12]
Citation Linkbooks.google.comLevel Up! The Guide to Great Video Game Design
Sep 29, 2019, 2:17 AM
[13]
Citation Linkbooks.google.comGame Design: How to Create Video and Tabletop Games, Start to Finish
Sep 29, 2019, 2:17 AM
[14]
Citation Linkbooks.google.comVideo Game Design Revealed
Sep 29, 2019, 2:17 AM
[15]
Citation Linkbooks.google.co.ukThe Art of Game Design: A book of lenses
Sep 29, 2019, 2:17 AM
[16]
Citation Linkwww.gamasutra.com"Educational Feature: A History and Analysis of Level Design in 3D Computer Games"
Sep 29, 2019, 2:17 AM
[17]
Citation Linkweb.archive.org"The Art and Science of Level Design"
Sep 29, 2019, 2:17 AM
[18]
Citation Linkwww.cliffyb.comthe original
Sep 29, 2019, 2:17 AM
[19]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Sep 29, 2019, 2:17 AM