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C's Ware

C's Ware

C's Ware is a label of HimeyaSoft Inc. (not to be confused with their US-Distribution arm Himeya Soft Inc.) from Tokyo, Japan developing complex and mature story-driven interactive visual novel adventure games, such as Desire, EVE Burst Error, and Glo-Ri-A.

Desire, Xenon and EVE Burst Error were produced by Hiroyuki Kanno, while their chiptune soundtracks were composed by Ryu Umemoto; both Kanno and Umemoto also worked on ELF's YU-NO: A girl who chants love at the bound of this world (1996). Kanno and Umemoto both died in 2011.

EVE Burst Error
Developer(s)C's Ware
Publisher(s)Kadokawa Shoten, Imagineer (Japanese company)
Platform(s)Sega Saturn, Microsoft Windows, PlayStation 2, PlayStation Portable, NEC PC-9801
ReleaseNEC PC-9801
JP: 22 November 1995
Sega Saturn
JP: 24 January 1997
Microsoft Windows
JP: 30 May 1997
PlayStation 2
JP: 24 July 2003
PlayStation Portable
JP: 25 March 2010
Genre(s)Adventure game, Visual novel

C's Ware games

Some of the C's Ware games:

  • The Maid's Story (1997)

  • Chiru Hana

  • Desire (1994)

  • Xenon (1994)

  • Eve Burst Error (1995)

  • Divi-Dead (1998)

  • Luv Wave (1998)

  • Glo-Ri-A

  • Gakuen

  • Amy's Fantasies

  • Eve: Burst Error R

EVE Burst Error

One of C's Ware's most notable visual novel games was EVE Burst Error (1995), written and produced by Hiroyuki Kanno and with chiptune video game music composed by Ryu Umemoto. The game featured a branching narrative where two different protagonists, one male and one female, provide different perspectives on the story. The game introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. EVE Burst Error often requires the player to have both protagonists co-operate with each other at various points during the game.[1] The use of multiple perspectives was since used in a number of later visual novels, such as Fate/stay night (2004),[2] Machi (1998), and 428: Shibuya Scramble (2008). A somewhat similar character-switching system was also earlier used in Shin Onigashima (1987).

References

[1]
Citation Linkwww.rpgfan.comCommodore Wheeler. "EVE Burst Error". RPGFan. Retrieved 3 September 2011.
Sep 19, 2019, 10:00 AM
[2]
Citation Linkbooks.google.comChris Klug; Josiah Lebowitz (March 2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. Burlington, MA: Focal Press. pp. 194–7. ISBN 978-0-240-81717-0. Retrieved 20 February 2012.
Sep 19, 2019, 10:00 AM
[3]
Citation Linkweb.archive.orgC's Ware homepage
Sep 19, 2019, 10:00 AM
[4]
Citation Linkweb.archive.orgC's Ware support page
Sep 19, 2019, 10:00 AM
[5]
Citation Linkvndb.orgC's Ware
Sep 19, 2019, 10:00 AM
[6]
Citation Linkwww.rpgfan.com"EVE Burst Error"
Sep 19, 2019, 10:00 AM
[7]
Citation Linkbooks.google.comInteractive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Sep 19, 2019, 10:00 AM
[8]
Citation Linkweb.archive.orgC's Ware homepage
Sep 19, 2019, 10:00 AM
[9]
Citation Linkweb.archive.orgC's Ware support page
Sep 19, 2019, 10:00 AM
[10]
Citation Linkvndb.orgC's Ware
Sep 19, 2019, 10:00 AM
[11]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Sep 19, 2019, 10:00 AM