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ACE (games magazine)

ACE (games magazine)

ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.[2]

*ACE*
EditorPeter Connor & Steve Cooke (co-editors)
CategoriesVideo game journalism
FrequencyMonthly
Circulation48,170 (circa April 1991)[1]
First issueOctober 1987
Final issue
Number
April 1992
55
CompanyFuture plc 1987 to 1989
EMAP 1989 to 1992
CountryUnited Kingdom
LanguageEnglish
ISSN0954-8076 [5]

History

Launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine The Games Machine, the magazine consisted mainly of ex-Amstrad Action and Personal Computer Games staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor.

After selling the title to EMAP, Future Publishing redeployed the original ACE staff to work on their Amiga Format and ST Format titles.[2]

Content

Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer machines as they were released. Although games features were the mainstay, other articles on graphics and computer music were featured. A cover cassette, and later a floppy disk, was included with the magazine featuring games demos.

Regular editorial features included Interface; News, Letters, The Blitter End. The Specials; features and Gameplay; Screen Test, Arcades, Tricks 'n' Tactics, Adventures.

Screen Test

Screen Test was the games review section. Games were rated (out of ten) on Visual effects, Audio, IQ Factor, Fun Factor and an overall rating. Games were seen by all the reviewers, and the overall rating was notable for scoring games out of 1000 rather than the usual percentage or mark out of 10. Also introduced was the Predicted Interest Curve graph where the game was given a line graph predicting the long term interest in the game over many months.

See also

  • Video game journalism

  • Computer and video game industry

References

[1]
Citation Linkopenlibrary.orgGary Whitta & Gary Liddon (1 April 1991), April 1991 issue of ACE, EMAP
Sep 26, 2019, 2:07 PM
[2]
Citation Linkwww.futureplc.com"Future plc History". Future Publishing. Archived from the original on 2 May 2006. Retrieved 23 May 2006. Cite uses deprecated parameter |deadurl= (help)
Sep 26, 2019, 2:07 PM
[3]
Citation Linkwww.amigahistory.co.ukProfile of ACE magazine
Sep 26, 2019, 2:07 PM
[4]
Citation Linkarchive.orgACE Magazine Archive
Sep 26, 2019, 2:07 PM
[5]
Citation Linkwww.worldcat.org0954-8076
Sep 26, 2019, 2:07 PM
[6]
Citation Linkweb.archive.org"Future plc History"
Sep 26, 2019, 2:07 PM
[7]
Citation Linkwww.futureplc.comthe original
Sep 26, 2019, 2:07 PM
[8]
Citation Linkwww.amigahistory.co.ukProfile of ACE magazine
Sep 26, 2019, 2:07 PM
[9]
Citation Linkarchive.orgACE Magazine Archive
Sep 26, 2019, 2:07 PM
[10]
Citation Linken.wikipedia.orgThe original version of this page is from Wikipedia, you can edit the page right here on Everipedia.Text is available under the Creative Commons Attribution-ShareAlike License.Additional terms may apply.See everipedia.org/everipedia-termsfor further details.Images/media credited individually (click the icon for details).
Sep 26, 2019, 2:07 PM