Gonzalez, Dioselin is a Lead Principal Engineer at Unity Labs. She architected, led and delivered the prototype of Carte Blanche (consumer VR authoring tool). She now heads the mixed reality research group at Unity Labs. Dioselin was born and raised in Venezuela.
In 1993, she enrolled Simón Bolívar University, where she pursued her Bachelor's degree in 1999 in Computer Engineering. Her singularity of purpose — computer graphics, above all!—was such that she secured special permission to replace a required database course with a computer graphics course.
From Venezuela, Gonzalez went to The United States of America, to continue her studies at Purdue University. Laura Arns, who would become Dioselin’s academic adviser, had been recently hired to establish a virtual reality Research lab at Purdue, the Envision Center for Data Perceptualization.
Arns had been a student of Dioselin’s compatriot, the VenezuelanVR pioneer Carolina Cruz-Neira. “It was great timing for me,” says Gonzalez, who, despite an interest in VR—stemming in part from her admiration of Cruz-Neira.—had been unaware of Purdue's new program.
When Dioselin Gonzalez graduated from Purdue, VR research was limited to the ivory tower. For the next few years, then, she taught games programming in Singapore and worked as a VR researcher in Louisiana. In 2009, she moved to California, where she spent several years in the animation industry, mostly at DreamWorks. Dioselin cried when she first saw her name in the credits of Rise of the Guardians.
“That’s a big deal, right?” She says. “I just went back to my cubicle and sent an email to my boss Bill [Ballew]: ‘Bill, I’m crying; I just saw my [name]…’”
Dioselin has been with Unity Technologies since October 2015. At Unity, she focuses her energies on her primary passion, “interactive immersive technologies: VR and beyond.” Though, in the popular imagination, virtual reality tends to be associated with gaming, Dioselin is more interested in its other applications—in education
(“Parametric surfaces and volumes—that was one math class that was very difficult for everybody in college because the professor had to explain a surface or a volume on a blackboard…that’s a perfect scenario for virtual reality”)
Gonzales is, she notes, a “double minority.” She’s directing her tremendous energy and considerable talents toward addressing these inequalities—she and several other women (including another Behind the Tech interviewee Sargun Kaur) have a tech diversity project in the works.